Winning incursions presents you with one or two items.Friend - Increased stunt chance when walling with your friend / displayed by an upper body near the name.Rival - When your rival stunts, you get increased stunt chance until you successfully stunt(which doesnt stack) / displayed by a lightning near the name.Love - Increased damage on enemies that attacked your lover until the end of the mission / displayed by a heart near the name.Interfusing an object will give you a circumference view around the object of what you interfused while it is interfused.Per the last update, you can interfuse/withdraw twice per turn and still have one action point. Interfusing twice or interfusing/withdraw in one turn will end your turn no matter how many action points you possess. Put your rangers in the grayplane(stealth) before you enter combat with the enemy, cus.why not, it ignores armor. The max level a character can reach in any campaign is 5, prepare accordingly.There are two-handed variants of every one-handed melee weapon except daggers.You have two weapon slots which can be swapped without using action points infnitely.Equip a ranged weapon on every single character and fire down the enemy before they enter attacking range.Only armor possesses classes restrictions There are no class restrictions on any weapons or off-hand.You can catch them just being adjacent, meaning you can be diagonal or up/down/left/right.I've literally never not caught one while keeping my party safe You usually dont have to super-rush the spirit as most maps arent that large enough for it to get away in 4 turns.So if you have a tier 0 weapon you can replace it with a free tier 1 from this.
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